EUREKArt

Communicating European Science Research Knowledge through Art

EUREKArt

Communicating European Science Research Knowledge through Art

EurekArt Project

Welcome to EurekART!

This multidisciplinary project will provide broad social value through an educational synergy between the visual and performing arts framed by cutting edge research in nanotechnology. To increase stakeholder reach project partners generate a number of open educational resources for both teachers and students to facilitate and optimize the key learning outcomes.

EurekArt Project

Welcome to EurekART!

This multidisciplinary project will provide broad social value through an educational synergy between the visual and performing arts framed by cutting edge research in nanotechnology. To increase stakeholder reach project partners generate a number of open educational resources for both teachers and students to facilitate and optimize the key learning outcomes.

Eurekart

Objectives

EurekArt is an innovative Erasmus+ educational project developed to promote and increase societal scientific knowledge among students aged 12 through 16. It provides broad social value through an educational synergy between the visual and performing arts framed by cutting edge research in nanotechnology.

Eurekart

Objectives

EurekArt is an innovative Erasmus+ educational project developed to promote and increase societal scientific knowledge among students aged 12 through 16. It provides broad social value through an educational synergy between the visual and performing arts framed by cutting edge research in nanotechnology.

Eurekart

Intellectual Output

IO1

Learning Nanoscience through plastic arts

To develop a more creative approach to the development of culture, we propose a programme in which nanotechnology and materials science and engineering will provide activities that promote the active participation of society and social inclusion through the arts. We create and develop an open educational resource for teachers, oriented to education on the development of artistic skills and nanotechnology and nanomaterials knowledge.

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IO2

Science communication through scenic arts

The COVID crisis revealed, one more time, the urgent need of science communication. We need people with the ability to explain science and scientific research to people with a nonscientific background. This IO focuses on promoting knowledge on nanotechnology and materials science, and enhancing the communication abilities of students through the development of a toolbox of activities linking science and scenic arts. We will create and develop an open educational resource for teachers on science and scenic arts.

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IO3

Scientific Resources

This intellectual output consists of an open-access educational web platform on which the games and interactive applications of assessment/intervention in executive functions will be developed.

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INTELLECTUAL OUTPUTS

IO1

Learning Nanoscience through plastic arts

To develop a more creative approach to the development of culture, we propose a programme in which nanotechnology and materials science and engineering will provide activities that promote the active participation of society and social inclusion through the arts. We create and develop an open educational resource for teachers, oriented to education on the development of artistic skills and nanotechnology and nanomaterials knowledge.

IO2

Science communication through scenic arts

The COVID crisis revealed, one more time, the urgent need of science communication. We need people with the ability to explain science and scientific research to people with a nonscientific background. This IO focuses on promoting knowledge on nanotechnology and materials science, and enhancing the communication abilities of students through the development of a toolbox of activities linking science and scenic arts. We will create and develop an open educational resource for teachers on science and scenic arts.

IO3

Open-access Educational Web Platform

This intellectual output consists of an open-access educational web platform on which the games and interactive applications of assessment/intervention in executive functions will be developed.

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Partners