The Project

The Project

EurokArt Project

Project Summary

EUREKArt is an innovative educational project developed to promote and increase societal scientific knowledge co-funded by ERASMUS+ programme.

This multidisciplinary project will provide broad social value through an educational synergy between the visual and performing arts framed by cutting edge research in nanotechnology. To increase stakeholder reach project partners generate a number of open educational resources for both teachers and students to facilitate and optimize the key learning outcomes.

Participants will be able to find a complete didactic guide on sciences and plastic and performing arts; introduction to nanotechnology flashcards; explanatory “step-by-step” of scientific experiments; dossiers of artistic workshops; and an Art & Nano dictionary to expand vocabulary in both disciplines.

In terms of objectives, to respond to the situation derived from COVID-19, EUREKArt fulfils the objective of providing education and training systems with the means to deal with online and distance learning, including support for teachers to develop digital skills. Furthermore, our objectives are clearly defined, realistic, and tailored to the core strengths of the participating organizations and target groups.

Expected Results

The results that we hope to obtain are part of the potential impact of the project that is guaranteed after the development and application of innovative practices in the field of education and training.

Expected Results

The results that we hope to obtain are part of the potential impact of the project that is guaranteed after the development and application of innovative practices in the field of education and training.

EurokArt Project

INTELLECTUAL OUTPUTS

IO1

Learning Nanoscience through plastic arts

– Introduction to nanoscience didactic files, that will be used as a learning guide and pedagogic material to stimulate the artistic creation of objects from nanomaterials.
– Explanatory videos of scientific experiments performed step by step that will explain research concepts.
– Artistic workshop leaflet to start the generation of artistic works using nanotechnology.
– Dictionary Arts&Nano to broaden the vocabulary about the subjects involved.
We expect all the tools to improve scientific education through the inclusion of arts, and foster creativity on students.

IO2

Science communication through scenic arts

– Introduction to nanoscience didactic files, that will be used as a learning guide and pedagogic material to stimulate the artistic creation of objects from nanomaterials.
– Methodology examples based on theatre games as a resource to perform scientific communication through scenic arts and script dramatizations.
– Explanatory videos “behind the scene” as a didactic way to explain the “making of” of a performance with nanoscience content.
– Nanotheatre Passport: Tips and advice to evaluate the acquired knowledge about science and scenic arts.
– Dictionary Arts&Nano to broaden the vocabulary about the subjects involved.

IO3

Open-access Educational Web Platform

To achieve the aims of the output, partners will draft a specification to identify the development of the open-access educational platform considering the specific needs of and challenges faced by the target group. They will draft a detailed specification for the building of the platform and learning hub including preparing a simple wireframe diagram, mock-up of the proposed product and learning portal. Partners will jointly develop a User Handbook to support the effective use of the open educational web platform.

EurokArt Project

INTELLECTUAL OUTPUTS

IO1

Learning Nanoscience through plastic arts

– Introduction to nanoscience didactic files, that will be used as a learning guide and pedagogic material to stimulate the artistic creation of objects from nanomaterials.
– Explanatory videos of scientific experiments performed step by step that will explain research concepts.
– Artistic workshop leaflet to start the generation of artistic works using nanotechnology.
– Dictionary Arts&Nano to broaden the vocabulary about the subjects involved.
We expect all the tools to improve scientific education through the inclusion of arts, and foster creativity on students.

IO2

Science communication through scenic arts

– Introduction to nanoscience didactic files, that will be used as a learning guide and pedagogic material to stimulate the artistic creation of objects from nanomaterials.
– Methodology examples based on theatre games as a resource to perform scientific communication through scenic arts and script dramatizations.
– Explanatory videos “behind the scene” as a didactic way to explain the “making of” of a performance with nanoscience content.
– Nanotheatre Passport: Tips and advice to evaluate the acquired knowledge about science and scenic arts.
– Dictionary Arts&Nano to broaden the vocabulary about the subjects involved.

IO3

Open-Access Educational Web Platform

To achieve the aims of the output, partners will draft a specification to identify the development of the open-access educational platform considering the specific needs of and challenges faced by the target group. They will draft a detailed specification for the building of the platform and learning hub including preparing a simple wireframe diagram, mock-up of the proposed product and learning portal. Partners will jointly develop a User Handbook to support the effective use of the open educational web platform.

Partners